AI Insights · Timothy · April 2022
Top 5 Crime Games on Android in Spain: Q1 2022 Performance
Discover the performance trends of the top 5 crime games on Android in Spain during Q1 2022, including weekly downloads, revenue, and active users.
Throughout the first quarter of 2022, the top 5 crime games on Android in Spain showcased diverse performance trends in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides valuable insights into these popular games.
June's Journey: Hidden Objects by Wooga displayed a consistent revenue stream, peaking at around $21.9K at the end of January. Weekly downloads for the game fluctuated, with a high of approximately 3.2K in early February and a low of 1.8K in early March. Active users saw a decline from around 74K in early January to 66K by the end of March.
Phantix Games' Mafia City experienced a steady decrease in weekly revenue, starting at about $16K in late December and ending at approximately $13.3K by the end of March. Downloads peaked at around 7K in late February but dropped to 2.3K by the end of March. Active users initially increased from 21K to 26K in February, but then fell to 18K by the end of the quarter.
Another title from Phantix Games, The Grand Mafia, showed a significant rise in revenue, starting at $4K in late December and reaching around $12.8K by the end of March. Weekly downloads initially peaked at 16.8K in early January but declined to around 4K by the end of March. The number of active users fluctuated, peaking at 23K in early January and dropping to 9.6K by the end of March.
Manor Matters from Playrix experienced steady revenue growth, beginning at $8.7K in late December and rising to approximately $11.3K by the end of March. Downloads saw an upward trend, peaking at around 7.2K at the end of March. Active users increased steadily from 56K in late December to 67.7K by the end of the quarter.
Lastly, Mystery Manor: hidden objects by Game Insight had a relatively stable revenue performance, starting at $2.6K in late December and peaking at $4.5K in mid-March. Downloads fluctuated, with a high of 1.6K in early January and a low of 657 in mid-February. Active users saw a slight decline from 3.3K in late December to 2.4K by the end of March.
For more detailed insights and data on these games, visit Sensor Tower.